ABOUT ME

I’m a cinematic visualisation artist and real-time director with over 15 years of experience working across film and television, helping directors shape story through image before production begins. My work sits between directing and technical execution—translating scripts, ideas, and conversations into clear, shootable sequences.

I began my career working in traditional film environments, supporting directors in developing scenes through storyboards, shot design, and early-stage visualisation. That foundation in cinematography and storytelling continues to guide my approach, with a focus on clarity, pacing, and performance rather than purely technical output.

In recent years, I’ve moved into real-time pipelines using Unreal Engine, where I build and direct cinematic sequences that allow creative teams to explore tone, blocking, and camera language in a more immediate and flexible way. This includes performance-driven work using MetaHuman and facial capture, enabling more nuanced and character-led storytelling during the previs stage.

Alongside my own projects—including narrative-driven adaptations and short-form cinematic work—I collaborate closely with directors to help them see and refine their ideas before they reach set or engine. My role often involves bridging departments, aligning creative intent with practical execution, and ensuring that sequences are both visually compelling and production-ready.